Nobody commissioned this one. Our clients’ games come with a brief and a date; BISCADDADI is what we make when the brief is ours, and it answers the question we get asked most: can you build something two people play against each other, live, from a link? Yes. This is it.
The idea fits in one sentence. Every dice game hides its odds; this one declares them. Twelve dice, each with its own trade: a drop of lead under the six, a die that dreams of being a coin, a fool that plays any face, a debt that buys you budget and charges you every roll. You read the exact odds of every face before you pick it, and nothing is loaded beyond what the label says.


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